Ready — Riftbound Rules

Section 415 — 8 rules

415.1.
Readying is an action that marks a non-spell Game Object on the board as available for action.
415.1.a.
To mark it, rotate the card 90 degrees opposite of Exhausting, so that it is vertically oriented in front of you.
415.1.b.
A Unit that is already Ready cannot be Readied again.
415.1.c.
If a Unit is instructed to be Readied while it is already Ready, nothing additional happens.
415.2.
"Ready" is a state for Game Objects on the board that other game effects and rules can reference.
415.3.
This is a Limited Action.
415.3.a.
A player Readies all non-spell Game Objects they Control during the Ready Step of the Beginning Phase on their turn.
415.3.b.
Players may also Ready Game Objects on the board when effects or spells instruct them to do so.

Related FAQ (3)

If I play Darius, Trifarian as my second card in a turn, does he ready and gain 2 Might?

Yes, this works. Triggers like this are evaluated immediately after the event that takes place, at which point Darius is on the board.

If I play Darius as my third card, does he ready and gain 2 Might?

What if I play another card after him? No. If Darius isn't present immediately after you play your second card, he won't trigger that turn.

What happens if I play Atakhan from my deck with Rek'Sai, Breacher on the board? Can I pay the Accelerate cost and kill Rek'Sai for the Atakhan additional cost? Will it enter ready?

Yes, Atakhan enters ready. Accelerate creates a delayed replacement effect that causes Atakhan to enter ready. Although he lacks the Accelerate keyword when he resolves, he still has the delayed replacement effect that Accelerate generates.