Ready — Riftbound Rules
Section 415 — 8 rules
- 415.1.
- Readying is an action that marks a non-spell Game Object on the board as available for action.
- 415.1.a.
- To mark it, rotate the card 90 degrees opposite of Exhausting, so that it is vertically oriented in front of you.
- 415.1.b.
- A Unit that is already Ready cannot be Readied again.
- 415.1.c.
- If a Unit is instructed to be Readied while it is already Ready, nothing additional happens.
- 415.2.
- "Ready" is a state for Game Objects on the board that other game effects and rules can reference.
- 415.3.
- This is a Limited Action.
- 415.3.a.
- A player Readies all non-spell Game Objects they Control during the Ready Step of the Beginning Phase on their turn.
- 415.3.b.
- Players may also Ready Game Objects on the board when effects or spells instruct them to do so.
Related FAQ (3)
If I play Darius, Trifarian as my second card in a turn, does he ready and gain 2 Might?
Yes, this works. Triggers like this are evaluated immediately after the event that takes place, at which point Darius is on the board.
If I play Darius as my third card, does he ready and gain 2 Might?
What if I play another card after him? No. If Darius isn't present immediately after you play your second card, he won't trigger that turn.
What happens if I play Atakhan from my deck with Rek'Sai, Breacher on the board? Can I pay the Accelerate cost and kill Rek'Sai for the Atakhan additional cost? Will it enter ready?
Yes, Atakhan enters ready. Accelerate creates a delayed replacement effect that causes Atakhan to enter ready. Although he lacks the Accelerate keyword when he resolves, he still has the delayed replacement effect that Accelerate generates.