Recalls — Riftbound Rules

Section 454 — 9 rules

455.
A Recall is when a Permanent is relocated from anywhere to its Base without it being a Move.
456.
Recalls are not Moves.
456.1.
They do not cause Triggered Abilities to trigger that are triggered by Move actions.
456.2.
A Recall causes a Permanent to change locations.
456.3.
A Recall cannot be prevented by actions and Game Effects that restrict or block Movement.
457.
Gear can be Recalled.
457.1.
When an un-attached non-Unit Gear is created or played at a battlefield, or is at a battlefield for any other reason, it is Recalled to its controller's base during the next Cleanup. Example: An Equipment is attached to a unit at a battlefield, so the Equipment is present at that battlefield. If the unit dies, the Equipment will be recalled during the next cleanup.
458.
Recalls do not affect the state of the Permanent being recalled.
458.1.
Unless otherwise stated by the source of the Recall, Damage and statuses of a permanent will all remain unaffected by a Recall.