Recalls — Riftbound Rules
Section 449 — 9 rules
- 450.
- A Recall is when a Permanent is relocated from anywhere to its Base without it being a Move.
- 451.
- Recalls are not Moves.
- 451.1.
- They do not cause Triggered Abilities to trigger that are triggered by Move actions.
- 451.2.
- A Recall causes a Permanent to change locations.
- 451.3.
- A Recall cannot be prevented by actions and Game Effects that restrict or block Movement.
- 452.
- Gear can be Recalled.
- 452.1.
- When an un-attached Gear is created or played at a battlefield, or is at a battlefield for any other reason, it is Recalled to its controller's base during the next Cleanup. Example: An Equipment is attached to a unit at a battlefield, so the Equipment is present at that battlefield. If the unit dies, the Equipment will be recalled during the next cleanup.
- 453.
- Recalls do not affect the state of the Permanent being recalled.
- 453.1.
- Unless otherwise stated by the source of the Recall, Damage, Exhausted Status, Buffed Status, and applied Layer alterations will all remain unaffected by a Recall.