Recalls — Riftbound Rules
Section 454 — 9 rules
- 455.
- A Recall is when a Permanent is relocated from anywhere to its Base without it being a Move.
- 456.
- Recalls are not Moves.
- 456.1.
- They do not cause Triggered Abilities to trigger that are triggered by Move actions.
- 456.2.
- A Recall causes a Permanent to change locations.
- 456.3.
- A Recall cannot be prevented by actions and Game Effects that restrict or block Movement.
- 457.
- Gear can be Recalled.
- 457.1.
- When an un-attached non-Unit Gear is created or played at a battlefield, or is at a battlefield for any other reason, it is Recalled to its controller's base during the next Cleanup. Example: An Equipment is attached to a unit at a battlefield, so the Equipment is present at that battlefield. If the unit dies, the Equipment will be recalled during the next cleanup.
- 458.
- Recalls do not affect the state of the Permanent being recalled.
- 458.1.
- Unless otherwise stated by the source of the Recall, Damage and statuses of a permanent will all remain unaffected by a Recall.