Special Terms — Riftbound Rules

Section 739 — 15 rules

740.
Card text and this rules document use certain terms in specific ways that are different from their common usage.
740.1.
Some card text refers to Game Objects in particular ways:
740.1.a.
Two Game Objects are friendly if they share a controller, or if one’s controller is teammates with the other’s.
740.1.b.
Two Game Objects are enemies if one’s controller is an opponent of the other’s.
740.2.
Some card text refers to Units in particular ways:
740.2.a.
A unit is alone when there are no other friendly units at the same location.
740.2.b.
A unit is one on one when it and the enemy unit at the same location are both alone.
740.2.c.
A unit is in combat if it is occupying a battlefield where combat is ongoing and has a combat designation.
740.3.
Some card text refers to specific terminology:
740.3.a.
A tie occurs when there are units controlled by different players located at a battlefield where combat is taking place during the step 3d of the combat cleanup.
740.4.
Some terms in this document are used in particular ways:
740.4.a.
Costs within instructions are instructions that take a particular form (“[do X] to [do Y]”). [Do X] is the cost associated with the instruction, and [do Y] is the effect.
740.4.a.1.
For spells, costs within instructions are paid on resolution of the spell. In order to get the effect, the cost must be paid.
740.4.a.2.
For triggered abilities, costs within instructions that appear in the first part of the trigger effect are paid on finalization of the triggered ability. In order to place the triggered ability on the chain, the cost must be paid.
740.4.a.2.a.
Costs within instructions that appear in any later part of the trigger effect are paid on resolution.