States of the Turn — Riftbound Rules
Section 307 — 14 rules
- 308.
- At any given time, the turn is in either a Neutral State or a Showdown State.
- 308.1.
- If a Showdown or Combat is in progress, the turn is in a Showdown State.
- 308.1.a.
- Only cards and abilities with the Action or Reaction keywords can be played or activated in a Showdown State.
- 308.2.
- If no Showdown or Combat is in progress, the turn is in a Neutral State.
- 309.
- At any given time, the turn is in either an Open State or a Closed State.
- 309.1.
- If a Chain exists, the turn is in a Closed State.
- 309.1.a.
- Only cards and abilities with the Reaction keyword can be played or activated in a Closed State.
- 309.2.
- If no Chain exists, the turn is in an Open State.
- 310.
- These descriptions can be combined, such that the turn is always in one of these four states:
- 310.1.
- Neutral Open: There is no Showdown or Combat in progress and no Chain exists.
- 310.1.a.
- By default, cards can be played and abilities activated only when a player has priority on their turn in a Neutral Open state.
- 310.2.
- Neutral Closed: There is no Showdown or Combat in progress and a Chain exists.
- 310.3.
- Showdown Open: A Showdown or Combat is in progress and no Chain exists.
- 310.4.
- Showdown Closed: A Showdown or Combat is in progress and a Chain exists.