States of the Turn — Riftbound Rules

Section 307 — 14 rules

308.
At any given time, the turn is in either a Neutral State or a Showdown State.
308.1.
If a Showdown or Combat is in progress, the turn is in a Showdown State.
308.1.a.
Only cards and abilities with the Action or Reaction keywords can be played or activated in a Showdown State.
308.2.
If no Showdown or Combat is in progress, the turn is in a Neutral State.
309.
At any given time, the turn is in either an Open State or a Closed State.
309.1.
If a Chain exists, the turn is in a Closed State.
309.1.a.
Only cards and abilities with the Reaction keyword can be played or activated in a Closed State.
309.2.
If no Chain exists, the turn is in an Open State.
310.
These descriptions can be combined, such that the turn is always in one of these four states:
310.1.
Neutral Open: There is no Showdown or Combat in progress and no Chain exists.
310.1.a.
By default, cards can be played and abilities activated only when a player has priority on their turn in a Neutral Open state.
310.2.
Neutral Closed: There is no Showdown or Combat in progress and a Chain exists.
310.3.
Showdown Open: A Showdown or Combat is in progress and no Chain exists.
310.4.
Showdown Closed: A Showdown or Combat is in progress and a Chain exists.