Step 2: Execute — Riftbound Rules
Section 338 — 11 rules
- 338.1.
- The player with Priority may do any the following:
- 338.1.a.
- Play a Card or Activated Ability that is legally timed.
- 338.1.a.1.
- Cards and Activated Abilities, by default, cannot be played during a Closed State.
- 338.1.a.2.
- A Legally Timed Card or Activated Ability would be one with Reaction or one that will have Reaction when played under appropriate circumstances.
- 338.1.a.3.
- Other exceptions may be created during regular play.
- 338.1.a.4.
- The Card or Activated Ability will be added to the chain as a Pending Item, following the steps of playing a card.
- 338.1.a.5.
- This can be an additional item to the item that Started the Chain in the case of the first player with Priority after creating the Chain.
- 338.1.a.6.
- Whether a Card or Activated Ability is legally timed is evaluated during the “Check Legality” step of Playing a Card. See rule 349. Playing Cards for more information. See rule 398. Playing or Activating Abilities for more information.
- 338.1.a.7.
- Playing a Card or Activated Ability will create one or more Pending Items. Return to Step 1: Finalize.
- 338.1.b.
- Pass Priority
- 338.1.b.1.
- The player with Priority passes Priority to the next Player in Turn Order. Proceed to Step 3: Pass.