Step 3: The Resolution Step — Riftbound Rules
Section 461 — 20 rules
- 461.1.
- 1. Perform a Combat Cleanup.
- 461.1.a.
- Invoke a Combat Special Cleanup.
- 461.1.a.1.
- Insert “3c. Heal all Units.”
- 461.1.a.2.
- Insert “3d. Recall Attackers present at the Battlefield if Defenders are still present.” See rule 449. Recalls for more information.
- 461.2.
- The following Task becomes Outstanding:
- 461.3.
- 1. Determine Combat Result
- 461.3.a.
- A Player has won a combat if they received either the attacker or defender designation and are the only Player that has units remaining at this battlefield during this step.
- 461.3.b.
- A Player has lost a combat if they received either the attacker or defender designation and are the only Player that does not have any units remaining at this battlefield during this step.
- 461.3.c.
- Units at this battlefield inherit the same combat result as their controllers
- 461.3.d.
- There is “No Result” if either both Players have units present during this step, or neither player has units present during this step.
- 461.3.d.1.
- If “No Result” was reached, and both players have units remaining, stage a Combat at this battlefield. 461.4 The following Task becomes Outstanding:
- 461.5.
- 1. If no Showdown or Combat is staged at this location, the player with Units remaining here Establishes Control.
- 461.5.a.
- Clear the Contested Status.
- 461.5.b.
- If there are no Units remaining here controlled by any player, the Battlefield becomes Uncontrolled.
- 461.5.c.
- Remove all Hidden cards from this Battlefield that do not share a controller with the Battlefield.
- 461.5.d.
- Establishing Control results in a Conquer if that player has not yet scored this Battlefield this turn. See rule 185. Control for more information on Control. See rule 464.1. for more information on Conquering.
- 461.5.e.
- This does not have to be the player that applied Contested to the Battlefield.
- 461.6.
- The following Task becomes Outstanding:
- 461.7.
- 1. Combat ends.
- 461.7.a.
- Remove Attacker and Defender Designation from all Units and Players. 461.7.b All “this combat” effects expire simultaneously.