Step 3: The Resolution Step — Riftbound Rules

Section 466 — 23 rules

466.1.
1. Perform a Combat Cleanup.
466.1.a.
Invoke a Combat Special Cleanup.
466.1.a.1.
Insert “3c. Heal all Units.”
466.1.a.2.
Insert “3d. Recall Attackers present at the Battlefield if Defenders are still present.” See rule 454. Recalls for more information.
466.2.
The following Task becomes Outstanding: Reminder: Resolve any items on the chain from dealing combat damage and the Combat Cleanup and associated FEPR before performing this step.
466.3.
1. Determine Combat Result
466.3.a.
A Player has won a combat if they received either the attacker or defender designation and are the only Player that has units remaining at this battlefield during this step.
466.3.b.
A Player has lost a combat if they received either the attacker or defender designation and are the only Player that does not have any units remaining at this battlefield during this step.
466.3.c.
Units at this battlefield inherit the same combat result as their controllers
466.3.d.
There is “No Result” if units were recalled during step 3d of the Combat Cleanup, if both Players have units present during this task, or if neither player has units present during this task.
466.3.d.1.
If “No Result” was reached, and both players have units remaining, stage a Showdown and a Combat at this battlefield.
466.4.
The following Task becomes Outstanding: Reminder: Resolve any items on the chain from determining combat result and associated FEPR before performing this step.
466.5.
1. If no Showdown or Combat is staged at this location, the player with Units remaining here Establishes Control if they didn’t already control this Battlefield.
466.5.a.
Clear the Contested Status.
466.5.b.
If there are no Units remaining here controlled by any player, the Battlefield becomes Uncontrolled.
466.5.c.
Remove all Hidden cards from this Battlefield that do not share a controller with the Battlefield.
466.5.d.
Establishing Control results in a Conquer if that player has not yet scored this Battlefield this turn. See rule 188. Control for more information on Control. See rule 469.1. for more information on Conquering.
466.5.e.
This does not have to be the player that applied Contested to the Battlefield.
466.6.
The following Task becomes Outstanding: Reminder: Resolve any items on the chain from establishing control and associated FEPR before performing this step.
466.7.
1. Combat ends.
466.7.a.
Remove Attacker and Defender Designation from all Units and Players.
466.7.b.
At the end of Combat or Combat ends effects take place.
466.7.c.
All “this combat” effects expire simultaneously.