The Turn — Riftbound Rules
Section 301 — 8 rules
- 302.
- Play continues cyclically until one player wins.
- 303.
- The phases of a turn are rigid, but the actions taken during those steps can be done in any order, unless otherwise specified.
- 303.1.
- Game Actions of any nature are performed one at a time and are executed completely.
- 303.2.
- Game Actions cannot be performed simultaneously for any reason.
- 303.2.a.
- If one or more game actions, game effects, or Triggered Abilities are activated simultaneously, then Turn Order is referenced to organize the sequence of actions. See rule 382. Triggered Abilities for more information.
- 304.
- The Turn Player is the player taking the current turn.
- 305.
- When there are no items on the Chain and the Turn Player cannot or chooses not to perform any Discretionary Actions, the current phase or step of the turn ends and the next phase, step, or turn begins.
- 306.
- The Turn Player changes when the current Turn Player reaches the End of all of the Phases of their Turn.
Related FAQ (1)
Can I use Sun Disc's ability the turn I play it, counting itself for its Legion ability?
Yes. Although Legion normally requires “another" card for spells and play effects, Sun Disc's activated ability is not Sun Disc. On subsequent turns, you'll need to play another card to turn on Legion.