Winning — Riftbound Rules

Section 193 — 17 rules

194.
Players win Riftbound games primarily through gaining points.
194.1.
Players can gain points a number of ways:
194.1.a.
Holding a Battlefield. See rule 467. Scoring for more information.
194.1.b.
Conquering a Battlefield. See rule 467. Scoring for more information.
194.1.c.
Spells, Triggered Abilities and Activated Abilities that instruct them to gain one or more points.
194.1.d.
When an opponent Burns Out and picks that player to gain 1 point. See rule 431. Burn Out for more information.
194.2.
A player wins the game if, in a cleanup, they have points greater than or equal to the Victory Score and more points than any other player. See rule 318. Cleanups for more information.
194.2.a.
If more than one player has points greater than or equal to the Victory Score, whichever player has more points wins.
194.2.b.
If those players have the same number of points, play continues until one player has more points in a cleanup.
194.3.
The Victory Score is 8 points by default.
194.3.a.
Some game modes or card effects may alter the Victory Score. See rule 481. Modes of Play for more information.
194.4.
Players cannot have less than 0 points.
194.4.a.
If a player would lose 1 or more points while they have 0 points, nothing occurs.
194.4.b.
Any effects that trigger on a player losing points do not trigger.
195.
A player also wins the game if an effect instructs them to do so, or if they are the only player remaining in the game.
195.1.
If an effect instructs a player to lose the game, that player is immediately removed from the game. See rule 649. Conceding for more information about being removed from the game.
196.
When a player wins the game, the game ends.