Winning — Riftbound Rules
Section 193 — 17 rules
- 194.
- Players win Riftbound games primarily through gaining points.
- 194.1.
- Players can gain points a number of ways:
- 194.1.a.
- Holding a Battlefield. See rule 467. Scoring for more information.
- 194.1.b.
- Conquering a Battlefield. See rule 467. Scoring for more information.
- 194.1.c.
- Spells, Triggered Abilities and Activated Abilities that instruct them to gain one or more points.
- 194.1.d.
- When an opponent Burns Out and picks that player to gain 1 point. See rule 431. Burn Out for more information.
- 194.2.
- A player wins the game if, in a cleanup, they have points greater than or equal to the Victory Score and more points than any other player. See rule 318. Cleanups for more information.
- 194.2.a.
- If more than one player has points greater than or equal to the Victory Score, whichever player has more points wins.
- 194.2.b.
- If those players have the same number of points, play continues until one player has more points in a cleanup.
- 194.3.
- The Victory Score is 8 points by default.
- 194.3.a.
- Some game modes or card effects may alter the Victory Score. See rule 481. Modes of Play for more information.
- 194.4.
- Players cannot have less than 0 points.
- 194.4.a.
- If a player would lose 1 or more points while they have 0 points, nothing occurs.
- 194.4.b.
- Any effects that trigger on a player losing points do not trigger.
- 195.
- A player also wins the game if an effect instructs them to do so, or if they are the only player remaining in the game.
- 195.1.
- If an effect instructs a player to lose the game, that player is immediately removed from the game. See rule 649. Conceding for more information about being removed from the game.
- 196.
- When a player wins the game, the game ends.