Fox-Fire

Fox-Fire is an epic-rarity spell card from Riftbound's Origins set. It costs 3 Energy. It belongs to the Calm and Mind domains. It has the Ahri tag. It has the Action and Hidden keywords. It appears in 6% of tracked tournament decks whose legend can run it.

3 Energy | Spell | Calm, Mind | epic | Origins

Rules Text

[Hidden] (Hide now for Any Rune to react with later for 0 Energy.) [Action] (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.

Keywords

Domain: Calm Mind

Meta Statistics

Inclusion rate 5.6%. Win rate 20.5% across 11 decks with results.

100% of its tournament decks are Ahri (Nine-Tailed Fox) decks, so the win rate mostly reflects that legend.

Price

Market price $3.15 on TCGPlayer, updated Sep 15, 2026.

Related FAQ (1)

Are the units I choose for Fox-Fire targets? What happens if some of them gain Might as a reaction?

Fox-Fire is unusual (currently unique) in that its targets' legality is evaluated as a group rather than individually. The updated rules will explain how to handle this. As you play Fox-Fire, you'll choose any number of units at a single battlefield whose current total Might is 4 or less. Then, after any appropriate Reactions, Fox-Fire resolves and checks target legality again. If the units no longer meet the group targeting restriction because some of them have gained Might, you choose any number of the original targets whose Might adds up to no more than 4. Here are a few examples to illustrate. In all of them, Fox-Fire initially chooses 4 Recruits with 1 Might each, and some of those Recruits have gained Might before Fox-Fire resolves. ● One Recruit gets 1 Might. You can choose either to exclude that Recruit and kill the other three (total Might 3), or exclude one other Recruit and kill the 2 Might Recruit and two 1 Might Recruits (total Might 4). ● One Recruit gets 3 Might. You can choose either to exclude that Recruit and kill the other three (total Might 3), or exclude the other three and kill just that one (total Might 4). ● One Recruit gets 6 Might. You must choose to exclude that Recruit, because its Might alone takes you above your total. You must kill the other three (total Might 3). ● Two Recruits get 1 Might. You can either kill the two 2 Might Recruits, or one 2 Might Recruit and the two 1 Might Recruits. ● All four Recruits get 1 Might. You must choose two of the Recruits to kill, and the other two will survive. ● All four Recruits get 3 Might. You choose one Recruit to kill (total Might 4) and exclude the rest. ● All four Recruits get 6 Might. You no longer have a valid subset of targets, because even a single Recruit takes you over the Might limit. Fox-Fire does nothing.

All Riftbound rules FAQ

Tournament Decks

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