Hidden — Riftbound Rules

Section 811 — 19 rules

811.1.
Hidden is a keyword that acts as a prerequisite to perform the Hide Discretionary Action.
811.1.a.
It is present on Spells, Units, and Gear.
811.1.b.
It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay [A] to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."
811.1.c.
It allows the player to take the Discretionary Action Hide.
811.1.c.1.
Hide is not a subset of Play.
811.1.c.2.
Hiding a card does not open a chain.
811.1.c.3.
Playing a card from facedown (or "from Hidden") does open a chain.
811.1.d.
Some choices made while playing a card from Hidden are restricted to the battlefield where it was hidden. A card cannot be played from Hidden if it is a spell with no valid targets under these restrictions. See rule 355.6. Targeting for more information.
811.1.d.1.
A hidden permanent must be played to that battlefield.
811.1.d.1.a.
This includes hidden gear, and overrides the normal restriction that gear have in only being allowed to be played to base.
811.1.d.2.
If a hidden spell or a play effect of a hidden permanent chooses any targets, those targets must be chosen from among options at that battlefield, unless the ability explicitly restricts targeting in a way that makes this impossible. Example: Blastcone Fae is a unit with Hidden and “When you play me, give a unit -2 [M] this turn, to a minimum of 1 [M].” Because this is a play effect, its target must be chosen from among units at the same battlefield if Blastcone Fae was played from Hidden. Example: Tideturner is a unit with Hidden and “When you play me, you may choose a unit you control at another location. Move me to its location and it to my original location.” Because its play ability has a targeting restriction that can never be fulfilled by a unit at its battlefield, its target may be chosen freely from among the available options.
811.1.d.3.
If a hidden spell or a play effect of a hidden permanent causes you to play a unit, you must choose to play that unit at that battlefield.
811.2.
Abilities and instructions of hidden cards other than the choices listed above function as normal. Example: Stand United is a spell that has Hidden and says “Buff a friendly unit. Buffs give an additional +1 might to friendly units this turn.” If it’s played from Hidden, the first part of its ability must choose a friendly unit at the same battlefield, but the second part of its ability affects all friendly units with buffs, no matter where they are.
811.3.
Instead of being hidden, a card with Hidden may be played for its cost as normal, at its normal timing with no restrictions on targeting.
811.4.
Multiple instances of Hidden are redundant.
811.5.
Hidden, and whether or not a card has Hidden, is a characteristic of the card and may be checked or referenced by other Game Effects.
811.5.a.
This is independent of the state of being facedown.
811.6.
A card that is Hidden gains Reaction while facedown or played from facedown, and may be played any time a card with Reaction may be played as a result.
811.6.a.
The property is granted to the card in its facedown state, and is not publicly known.

Related FAQ (14)

How do I hide a card with Hidden?

You can hide a card with the Hidden keyword from your hand instead of paying its normal cost. To do this, you must already control a battlefield (have units there) to hide the card at. Hiding a card costs (A) (one power of any domain/color) and you place the card face down at that battlefield.

When I hide a card, does that count for Legion?

Hiding isn't playing, and doesn't count as playing a card for abilities like Legion.

If I hide a card, and then my opponent uses a spell to move a unit to that battlefield that same turn, can I play the card I hid?

No. You can't play cards the same turn you hide them.

If I hid a card last turn, can I play that card even if I'm not reacting to another spell or ability?

You can play them any time you can normally play a reaction, which includes when you're not actually reacting to anything. You're not restricted to playing them during showdowns at their own battlefield.

Do I have to play a unit I hid to that battlefield? Or can I play it to my base?

A hidden unit must be played to that battlefield if able.

If I play a spell with targets that I hid, do I have to choose those targets from the battlefield I hid it at?

Yes. If a hidden spell or a play effect of a hidden permanent chooses any targets, those targets must be chosen from among options at that battlefield, unless the ability explicitly restricts targeting in a way that makes this impossible. (We'll talk more about this later for specific cards.)

If I play a card I hid, and that card's effects include playing additional units (for example, tokens), can I play them anywhere?

No. If a hidden spell or a play effect of a hidden permanent causes you to play a unit, you must choose to have that unit enter the board at that battlefield.

When you play a card from hidden, it gains several additional restrictions. The rules were somewhat unclear on this.

That's not a question. But alright, let's spell out the restrictions more clearly: ● A hidden unit must be played to that battlefield if able. ● If a hidden spell or a play effect of a hidden permanent chooses any targets, those targets must be chosen from among options at that battlefield, unless the ability explicitly restricts targeting in a way that makes this impossible. If a hidden spell or a play effect of a hidden permanent causes you to play a unit, you must choose to have that unit enter the board at that battlefield.

What do the Hidden changes mean for Tideturner? It seems like I'm supposed to be able to choose a unit at another location.

Tideturner is receiving minor errata, both to restrict its targeting to a unit you control and to make sure that it can target a unit at another location under these rules.

What about Zhonya's Hourglass and Stand United? When they're played from hidden, are their effects restricted to the battlefield where they were played?

Only effects that choose are restricted. Zhonya's Hourglass saves the next friendly unit that dies anywhere. Stand United can only give a buff to a unit at the battlefield where it was hidden, but its other effect, which causes buffs to grant an additional bonus, applies everywhere. This is a change from previous rulings on these cards, intended to simplify the question of what hidden cards can and can't do. Zhonya's Hourglass has additional rulings and minor errata related to saving dying units; see below.