Mobilize

Mobilize is a common-rarity spell card from Riftbound's Origins set. It costs 2 Energy. It belongs to the Body domain. It appears in 18% of tracked tournament decks whose legend can run it.

2 Energy | Spell | Body | common | Origins | Art: Kudos Productions

Rules Text

Channel 1 rune exhausted. If you can't, draw 1.

Domain: Body

Meta Statistics

Inclusion rate 18.0%. Win rate 52.0% across 147 decks with results.

Price

Market price $0.12 on TCGPlayer, updated Nov 4, 2026. Since Apr 9, 2026 its market price has ranged from $0.09 to $0.19. It is $0.12, the same as 30 days ago.

Related FAQ (1)

If I play Mobilize while I control Seraphic Wyvern and I only have one rune left in my Rune Deck, do I still draw a card?

No. Mobilize's "If you can't" refers only to the original channel action and the rune it was performed on. Seraphic Wyvern adds another rune to that channel, but the action Mobilize references was still performed, so you don't draw. The same goes for Catalyst of Aeons with Seraphic Wyvern on the board and only two runes left in your Rune Deck: you channeled 2 runes, so you don't draw 1, even though Seraphic Wyvern's extra rune couldn't be channeled (rule 359.3.e.14.c).

All Riftbound rules FAQ

Tournament Decks

Related Cards