Ride the Wind
Ride the Wind is a common-rarity spell card from Riftbound's Origins set. It costs 2 Energy and 1 Power. It belongs to the Chaos domain. It has the Action keyword. It appears in 67% of tracked tournament decks whose legend can run it.
2 Energy | 1 Power | Spell | Chaos | common | Origins | Art: Kudos Productions
Rules Text
[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.
Keywords
Domain: Chaos
Meta Statistics
Inclusion rate 66.6%. Win rate 52.0% across 818 decks with results.
Price
Market price $0.59 on TCGPlayer, updated Nov 4, 2026. Since Apr 9, 2026 its market price has ranged from $0.32 to $1.37. It is $0.59, down 18% from $0.72 30 days ago.
Related FAQ (1)
If I play Ride the Wind targeting my unit at Vilemaw's Lair and attempt to move it to base, what happens?
The unit is readied. An instruction is only "ignored" (taking linked instructions with it) when it mistargeted — the targeted object wasn't legal on resolution. An instruction blocked by an ability, replacement effect, or game state (like Vilemaw's Lair's "units can't move from here to base," or readying an already-ready unit) is instead negated: its own effect is skipped, but linked instructions still execute unless they refer specifically to the blocked action.
Tournament Decks
- Miss Fortune — Ali Aintrazi (11W-1L), Saturday $10,000 Riftbound: Leage of Legends TCG Tournament
- Kennen — Conor Panuccio (10W-0L), CCS $25,000 Riftbound Invitational Qualifier #6
- Irelia — Jordan Schutte (10W-2L), Pittsburgh 2026 - Riftbound Showdown $10k-$25,000
- Draven — Daryl Ayers (10W-0L), Riftbound Coastal Series 10k
- Riven — Capt.Dewgong (9W-2L), LDXP Sacramento - Riftbound Showdown 25k
Related Cards
- Decisive Strike — 5 Energy, Spell
- Moonfall — 3 Energy, Spell
- Relentless Pursuit — 2 Energy, Spell
- Zenith Blade — 3 Energy, Spell
- Punch First — 1 Energy, Spell
- Ntofo Strikes — 2 Energy, Spell
- Switcheroo — 2 Energy, Spell
- Bullet Time — 1 Energy, Spell