Tank Keyword — How It Works in Riftbound
Section 815 — 8 rules
What is Tank in Riftbound?
Tank is a Passive Ability keyword. It is functionally short for "I must be assigned lethal damage before any other unit with the same controller as me that does not have [Tank] during the Combat Damage step."
- 815.1.
- Tank is a Passive Ability keyword.
- 815.1.a.
- It is present on Units.
- 815.1.b.
- It is functionally short for "I must be assigned lethal damage before any other unit with the same controller as me that does not have [Tank] during the Combat Damage step."
- 815.1.c.
- It alters how players can elect to assign combat damage during combat.
- 815.1.c.1.
- Players must still assign lethal damage to a unit before moving to the next when assigning their damage.
- 815.1.c.2.
- If more than one unit with Tank is present with the same controller in Combat, damage may be assigned to any of them. Units without Tank are invalid assignments until all units with Tank have lethal damage assigned to them.
- 815.2.
- Multiple instances of Tank are redundant.
- 815.3.
- Tank, and whether or not a unit has Tank, is a characteristic of the Unit and may be checked or referenced by other Game Effects.
Cards with Tank (25)
- Lecturing Yordle
- Xin Zhao, Vigilant
- Volibear, Imposing
- Sett, Kingpin
- Mutated Mouser
- Blitzcrank, Impassive
- Shen, Kinkou
- Block
- Sunlit Guardian
- Galio, Indefatigable
- Vex, Mocking
- Stormclaw Ursine
- Kinkou Temple
- Alpha Wildclaw
- Taric, Protector
- Yuumi, Magical Cat
- Poppy, Defender of the Meek
- Lillia, Protector of Dreams
- Rell, Magnetic
- Maddened Marauder
- Dune Surfer
- Eye of Twilight
- Horns of the Dragon
- Needlessly Large Yordle
- Towering Combatant