Shortcuts
Tournament Rules section 503 — 13 rules. From Riot's Tournament Rules for sanctioned events, last updated October 9, 2026.
- 503.1.
- In competitions, players may take actions that skip parts of the technically precise play sequence without explicitly announcing that sequence.
- 503.2.
- The most common type of shortcut is skipping one or more parts of a turn, phase, or step to the mutual understanding of all involved players.
- 503.3.
- Players may request to use a new shortcut in a game but must be clear about the game state at the start and end of the shortcut.
- 503.4.
- Players may interrupt shortcuts by explaining where they want to intervene to take an action.
- 503.5.
- Players may interrupt their own shortcuts.
- 503.6.
- Players can’t use shortcuts they haven’t previously announced or modify existing shortcuts without announcement.
- 503.7.
- Players can’t interrupt a shortcut with the intent to do nothing.
- 503.8.
- When resolving spells or abilities, players can’t assume their opponents are using shortcuts without asking.
- 503.9.
- The following are common shortcuts for Riftbound competitions:
- 503.9.a.
- When a player channels runes or draws a card at the start of their turn, it is assumed that they have passed through the Beginning Phase.
- 503.9.b.
- When a player places a spell or ability on the chain, they are assumed to be passing priority unless they explicitly announce they intend to retain it.
- 503.9.c.
- When a player puts a spell or ability on the chain and announces choices for it that are normally made upon resolution, they must adhere to those choices unless their opponents react.
- 503.9.d.
- When a player asks about choices normally made upon resolution, they are assumed to be passing priority and allowing the spell or ability to resolve.