Shortcuts

Tournament Rules section 503 — 13 rules. From Riot's Tournament Rules for sanctioned events, last updated October 9, 2026.

503.1.
In competitions, players may take actions that skip parts of the technically precise play sequence without explicitly announcing that sequence.
503.2.
The most common type of shortcut is skipping one or more parts of a turn, phase, or step to the mutual understanding of all involved players.
503.3.
Players may request to use a new shortcut in a game but must be clear about the game state at the start and end of the shortcut.
503.4.
Players may interrupt shortcuts by explaining where they want to intervene to take an action.
503.5.
Players may interrupt their own shortcuts.
503.6.
Players can’t use shortcuts they haven’t previously announced or modify existing shortcuts without announcement.
503.7.
Players can’t interrupt a shortcut with the intent to do nothing.
503.8.
When resolving spells or abilities, players can’t assume their opponents are using shortcuts without asking.
503.9.
The following are common shortcuts for Riftbound competitions:
503.9.a.
When a player channels runes or draws a card at the start of their turn, it is assumed that they have passed through the Beginning Phase.
503.9.b.
When a player places a spell or ability on the chain, they are assumed to be passing priority unless they explicitly announce they intend to retain it.
503.9.c.
When a player puts a spell or ability on the chain and announces choices for it that are normally made upon resolution, they must adhere to those choices unless their opponents react.
503.9.d.
When a player asks about choices normally made upon resolution, they are assumed to be passing priority and allowing the spell or ability to resolve.