Hextech Ray
Hextech Ray is a common-rarity spell card from Riftbound's Origins set. It costs 1 Energy. It belongs to the Fury domain. It has the Action keyword. It appears in 33% of tracked tournament decks whose legend can run it.
1 Energy | Spell | Fury | common | Origins
Rules Text
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.
Keywords
Domain: Fury
Meta Statistics
Inclusion rate 33.1%. Win rate 53.3% across 520 decks with results.
98% of its tournament decks are Kai'Sa (Daughter of the Void) decks, so the win rate mostly reflects that legend.
Price
Market price $0.15 on TCGPlayer, updated Sep 15, 2026.
Related FAQ (1)
If Imperial Decree's delayed trigger kills an Elder Dragon hit by my Hextech Ray, can I play Immortal Phoenix from the Trash?
Yes. The delayed trigger is a triggered ability generated by a spell, so the kill action is attributed to both the ability and the spell that generated it. The owner of Imperial Decree controls the delayed trigger, is responsible for the kill, and owns the Immortal Phoenix in the Trash — all three of Phoenix's conditions are met, so it triggers.
Tournament Decks
- Kai'Sa — Koko Lopez (10W-1L), CCS $25,000 Riftbound Invitational Qualifier #1
- Rek'Sai — Tyler Simpson (6W-3L), Pittsburgh 2026 - Riftbound Showdown $10k-$25,000
- Volibear — Raven Robles (3W-3L), CCS $5,000 Riftbound Sunday Tournament
- Draven — August Janke (2W-6L), CCS $25,000 Riftbound Invitational Qualifier #2
- Jinx — Andrew Malic (1W-5L), CCS $5,000 Riftbound Sunday Tournament
Related Cards
- Stacked Deck — 1 Energy, Spell
- Hidden Blade — 2 Energy, Spell
- Ride the Wind — 2 Energy, Spell
- Challenge — 2 Energy, Spell
- Cleave — 1 Energy, Spell
- Punch First — 1 Energy, Spell
- Rebuke — 2 Energy, Spell
- Bullet Time — 1 Energy, Spell