Stand United
Stand United is a common-rarity spell card from Riftbound's Origins set. It costs 3 Energy. It belongs to the Calm domain. It has the Action and Hidden keywords.
3 Energy | Spell | Calm | common | Origins
Rules Text
[Hidden] (Hide now for Any Rune to react with later for 0 Energy.) [Action] (Play on your turn or in showdowns.) Buff a friendly unit. Buffs give an additional +1 Might to friendly units this turn. (To buff a unit, give it a +1 Might buff if it doesn't already have one.)
Keywords
Domain: Calm
Meta Statistics
Inclusion rate 0.6%.
Price
Market price $0.07 on TCGPlayer, updated Sep 15, 2026.
Related FAQ (1)
What about Zhonya's Hourglass and Stand United? When they're played from hidden, are their effects restricted to the battlefield where they were played?
Only effects that choose are restricted. Zhonya's Hourglass saves the next friendly unit that dies anywhere. Stand United can only give a buff to a unit at the battlefield where it was hidden, but its other effect, which causes buffs to grant an additional bonus, applies everywhere. This is a change from previous rulings on these cards, intended to simplify the question of what hidden cards can and can't do. Zhonya's Hourglass has additional rulings and minor errata related to saving dying units; see below.
Tournament Decks
- Lee Sin — Joe Mckee (4W-1L), Riftbound Online Tournament
- Leona — Recusant (0W-2L), Riftbound Remote Showdown #2
Related Cards
- Hidden Blade — 2 Energy, Spell
- Fight or Flight — 2 Energy, Spell
- Back Off — 3 Energy, Spell
- Wages of Pain — 3 Energy, Spell
- Switcheroo — 2 Energy, Spell
- Facebreaker — 2 Energy, Spell
- Emperor's Divide — 2 Energy, Spell
- Sprite Call — 3 Energy, Spell